Proper dual-monitor support ( TwinView) was also brought over from the GeForce 2 MX. Legacy Direct3D 7-class fixed-function T&L was now implemented as vertex shaders. It was very similar to its predecessor the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II), updated pixel shaders with new instructions for Direct3D 8.0a support, an additional vertex shader (the vertex and pixel shaders were now known as nFinite FX Engine II), hardware anti-aliasing ( Accuview AA), and DVD playback. The GeForce4 Ti (NV25) was launched in February 2002 and was a revision of the GeForce 3 (NV20).
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